Medieval Total War
Your task, playing as any one twelve reputable factions, is to fight strategically and tactically sound battles and win. The story does help to drive the game forwards, but the feeling of victory after a long gruelling battle is more rewarding and a far greater incentive to keep playing, perfect your tactics, and push the goal posts of victory even further. Potentially, there are limitless amounts of playing to be had with Total War.
A collection of 10,000 warriors, fully destructible buildings, improved AI, detailed visuals and terrain, real-time sieges, in-depth character profiles, a new map system, special characters and a mind-blowing multi-player option are just a selection of what Medieval: Total War has to offer. We don’t see what else Creative Assembly could have done to make it a better game.
Total War: Viking Invasion
In 793AD, the Vikings attacked the monastery at Lindisfarne in Northumbria, killing the monks and nuns, destroying one of Northern Europe’s great centres of learning, and carried off every precious object they could prise from the dead hands of the monks.
The Viking Invasion add-on comes with a plethora of gaming goodness itself. Expectedly, Viking Invasion features a brand new Viking Era campaign, a refined map of Britain and Scandinavia and eight new factions including Saxons, Welsh, Scots and Northumbrians. Add new buildings and features such as drinking halls, sacrificial shrines and warrior holds, and new Viking Era military forces, and you have what is undeniably one of the most complete and polished historic RTS games around.
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